Embodied AI Encyclopedia

Intelligence Grounded in the Physical World

A structured encyclopedia of Embodied AI: definitions, history, core elements, key technologies (VLA, world models, imitation learning, RL, Diffusion Policy, Sim2Real), robot morphologies, industry, and papers—for researchers, engineers, and learners.

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In one sentence

Large models already handle text and images well because the web is full of that data. Getting a robot to pick up a cup requires continuous actions with physical consequences. Where data comes from, how actions are represented, and how success is measured—these are Embodied AI’s core tensions. (Adapted from Embodied-AI-Guide.)

Four research pillars

The survey Aligning Cyber Space with Physical World (arXiv:2407.06886) organizes the field into:

  1. Embodied perception — active vision, VLN, 3D scene understanding
  2. Embodied interaction — EQA, language-guided grasping, and more
  3. Embodied agents — multimodal foundation models; task & action planning
  4. Sim-to-real adaptation — world models, data collection, domain randomization

What this site covers

  • Definitions, history, and core elements (body / perception / decision / action)
  • Key technology stack and representative systems
  • Humanoid, mobile, and manipulation robots; embodied devices
  • Applications, companies, papers, datasets, and learning paths